8/10 (5 Stimmen) - Download Speed Dreams kostenlos. Autorennspiel-Simulation basierend auf TORCS. Laden Sie kostenlos Speed Dreams runter und. Speed Dreams wird unter der Lizenz GNU General Public License veröffentlicht. Torcs-NG ist Ende aus der ebenfalls freien Autorennsimulation TORCS (The. Speed Dreams, oft auf SD abgekürzt und früher als Torcs-NG bekannt, ist ein kostenloses und Open-Source-3D-Rennvideospiel für Linux, Microsoft Windows, AmigaOS 4, AROS, MorphOS und Haiku. <
Speed Dreams: Racing Simulator für PC und LinuxSpeed Dreams is a Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism. Initially. 8/10 (5 Stimmen) - Download Speed Dreams kostenlos. Autorennspiel-Simulation basierend auf TORCS. Laden Sie kostenlos Speed Dreams runter und. Speed Dreams, oft auf SD abgekürzt und früher als Torcs-NG bekannt, ist ein kostenloses und Open-Source-3D-Rennvideospiel für Linux, Microsoft Windows, AmigaOS 4, AROS, MorphOS und Haiku.
Speed Dreams Navigation menu VideoEurythmics, Annie Lennox, Dave Stewart - Sweet Dreams (Are Made Of This) (Official Video)
Dazu gehГren Speed Dreams NetEnt, sobald man sich als Spieler im Highroller Casino, die 10 10 10 noch zu ihnen bekommen haben, die seit Jahren, aber die haben sich. - Other Useful Business SoftwareDie App bietet über 60 Fahrzeuge …. Thanks Dave! My early efforts at national marketing were met with glowing appraisal by Mountain Bike Action, and Triathlete magazines, and by a few professional racers, 1st, World Championship dual-slalom, 2nd, World Championship triathlon, 1st, German World Cup. Hidden categories: Single Mixed Staffel maint: unfit url CS1 Italian-language sources it CS1 German-language sources de Articles with short description Short description matches Wikidata CS1 Turkish-language sources tr Commons category link is on Wikidata. Official releases include a source code package and a Windows installer. Advisors: Thomas Bräunl, Philipp Harms.
Speed Dreams , according to the project's description, shifted the balance towards a more user-oriented racing experience.
Speed Dreams features computer-controlled opponents to race against, commonly called "robots". Robots may be programmed with any kind of function in order to compute racing variables: throttle, brake, steer, gearbox and clutch.
Human players are treated just like any other robot:  their variables are controlled by user-defined input devices and can be influenced by automated driving aids such as ABS , TCS or speed limiter for pit-stops.
Robots from the GP car series are named after real drivers of that period; the names of most other robots are fictitious, although many names of Speed Dreams developers and contributors appear, mostly in the Torcs Racing Board 1 category.
Robots shipped within Speed Dreams share some kinds of behavioural functions in order to achieve realism in the driving simulation.
While being loaded, robots compute a racing line , which depends on the track's XML description. Initial fuel amount, conforming to a fuel and pit-stop strategy , is also estimated and requested to the race engine.
During the race robots aim at following the racing line; however their behaviour can be influenced by the parameters received by the race engine; these include the position and the speed of other cars, which is taken into account by collision-avoidance and overtaking algorithms.
A function to regain the track after accidents is also implemented in all official robot engines. As of release 2.
When racing on tracks equipped with a pit lane, drivers are assigned a pit stop emplacement according to their position on the starting grid.
Since most tracks don't provide enough emplacements for all the race competitors, robot drivers support pit stop sharing. To trigger pit stops, robots have to drive near their emplacement at sufficiently slow speed, then make the stop request to the race engine, which captures the car and keeps it still and unresponsive until the end of the process.
During pit stops no graphical animation is displayed. During the race the regions can be dynamically created, deleted and arranged in several different layouts.
On the human racer's side this system allows up to four players to simultaneously compete in the same race using the same PC.
An on-line multiplayer mode was developed for version 2. Speed Dreams has inherited from TORCS a per-driver penalty system.
Penalties have to be cleared within five laps since the notification; disobeying drivers are automatically excluded from the race.
Several different camera modes are available, covering different cockpit and outside views. The "TV director" camera mode makes use of segment-by-segment cameras defined by each track, automatically focusing on interesting events of a race.
Each camera mode can be independently zoomed in and out. No free camera is available as of version 2. Speed Dreams inherited from TORCS the possibility to accelerate and slow down the simulation; release 2.
The whole artwork shipped since version 1. Speed Dreams makes an extensive use of plain-text files throughout its content. As for 3D models, there was maintained the.
Although changes to the file formats introduced new features, backward compatibility was preserved: Speed Dreams can load cars, tracks and robots designed for TORCS.
The opposite is only partially true, as TORCS can't handle the unknown parameters from Speed Dreams. Speed Dreams inherited from TORCS the handling of some graphics features such as custom 3D wheels, working lights front, rear, brake and reverse and glowing brake disks ;  new features introduce support for animated drivers and steering wheels , first used on the Grand Prix class cars, and improved environment mapping for more realistic reflections.
As there isn't support for dynamic shading, each car defines a shadow image that is projected under the car's model.
Since version 2. A static preview of the car's appearance is displayed during the car's selection: a special "garage" track was created with the purpose of shooting preview images.
Available cars are grouped into categories , usually containing 6 to 8 models of comparable performances and size. Release 2. There are 26 more cars under development inside Speed Dreams ' SVN repository, covering various classes of open wheel racing.
Some models available in Speed Dreams , and especially the content inherited from TORCS, are inspired from the design of existing racing cars; in order to avoid possible legal issues, the names of manufacturers, of brands and of models were replaced by fictional ones before release 1.
These sections are customizable in terms of width, graphics, physics behaviour, etc. Traditionally, TORCS tracks had been divided in 3 categories: road, dirt and oval; the Grand Prix Circuits category was newly introduced in Speed Dreams to gather the available race tracks.
Die CHIP Redaktion sagt:. Für ein Open-Source-Spiel ist diese Rennsimulation sehr gut gelungen. Im Gegensatz zum Original Torcs bietet "Speed Dreams" mehr Strecken, Fahrzeuge und eine verbesserte "künstliche Intelligenz" der gegnerischen Fahrer.
Zusätzlich zu Virenscans wird jeder Download manuell von unserer Redaktion für Sie geprüft. Mit der kostenlosen Software FWsim können Sie auf dem Windows-PC Ihre eigenen Feuerwerke simulieren und mit Musik hin Im bekannten Simulationsspiel "Sims 4" können Sie einzigartige Sims erschaffen, ein Traumhaus bauen und vieles mehr.
Mit dem "Fireworks Simulator" für Windows werden Sie zum Pyrotechniker und erstellen für Silvester Ihr eigenes Feuerw Auch im neuen "Landwirtschaft-Simulator 19" gilt es, auf etlichen Hektar Land virtuell die Felder zu bestellen.
Job Title. Company Size Company Size: 1 - 25 26 - 99 - - 1, - 4, 5, - 9, 10, - 19, 20, or More. Get notifications on updates for this project.
Summary Files Reviews Support Mailing Lists News Discussion Code Wiki Tickets. Features 3D real-time motorsport simulator for gamers and researchers Accurate physics targeting maximum possible realism High Quality graphics 21 HQ tracks to race on 28 HQ fine-tuned cars in 4 balanced and consistent sets Many more cars and tracks available from the community 2 first class AI opponents for thrilling races Fully open to any research, study or teaching work physics, AI, graphics, Runs under Windows and Linuxes and Mac OS X.
Project Samples. Project Activity. Sure, all wheelsets are touted to possess the "master's touch" or the magical formula that guarantees speed and reliability.
Our formula is to combine the ideal rim and hub with the ideal spokes and tensioning, to produce the ultimate result. The superior manufacturer's hardware "becomes" our product…that means representing them as the manufacturer had intended, with the highest level of technical expertise, and then standing behind the result, our warrantee often exceeds standard coverage.
In a given situation, there is only one way to be the best. For a trail bike that could mean Stan's Arch rims and King ISO hubs, but that's just the starting point.
Just as important is the understanding of the suitability and compatibility of components I answer questions that clients.
Why rely on a website to ascertain that these values are present, when one ride could speak a thousand words more valuable than any advertising hype.
We have never joined the hype race because the actual unpaid, unsolicited rider feedback is the only way to find the proof in the pudding! We invite you to ask for feedback on any neutral website, or read the scores of reviews on Mountain Bike Review mtbr.
I ride in Nova Scotia on the east coast of Canada where it is very rocky, rooty and often wet. I'm also not the most experienced rider in the world so I'm sure my ride line-choices have often been less than optimal and more punishing then a more experienced rider might choose.
Through it all the wheels have held up wonderfully, no issues what-so-ever. In fact, when I recently took the wheels in for truing, after a brief assessment the tech handed the wheels right back to me and said the wheels are spectacular and it would be a waste of money to try and do any better.
I called Dave up and he talked me through my purchase by determining my ride style and weight. We decided on Stan's ZTR Crest 29er rims with Chris King hubs for my carbon HT.
What I suggest you do is, create a basic track using the trackeditor from start to finish, getting the end of the last segment as closely aligned to the start of the first segment as possible.
Hit the save button, then open the XML file in a text editor of your choice. Then the segments are listed, each with their own list of values.
Do you really want raised curbs bordering the track along its entire length? Do you necessarily want them to be 0. Maybe, maybe not. Now you could use the trackeditor and go along changing each segment, but ugh, the pain!.
You can add curbs back in later where you need them. What else is there? Oh yes, the barriers. These will be double-sided fences with weird texture mapping.
Wall is necessary for things like concrete and tyre barriers, while fence is fine for armco railings and wire or wood fences. Now, reopen the file back in trackeditor, and click on the segments where you want, say, curbs instead of a flat tar-grass transition.
Follow this procedure for areas where you want sand runoffs instead of grass, or tirewalls which will need a width value of at least 1.
November 6, at pm Leave a comment. Obviously before you can start you want to have an idea of what your track will look like. Yes, this means you should have a feel for the general look and feel of the track and its surroundings — what country is it in, what season, is it mountainous or flat, rural, forest or built up etc etc.